THE POLYAGOGIC CYBER SPACE PROJECT

A MULTIMEDIA SYSTEM FOR TEXTURING, NETWORKING, AND PRACTISING KNOWLEDGE

par Patrick SAINT-JEAN
Arts et Création Industrielle, Ecole Normale Supérieure
Centre de Recherche sur L'image, Université de Paris I, Panthéon-Sorbonne

EDUGRAPHICS'97
Third International Conference on Graphics Education
COMPUGRAPHIS'97
Sixth International Conference on Computational Graphics and Visualization Techniques
December 15-18, 1997
Vilamoura, Algarve, Portugal.

Edited by GRASP - Graphic Science Promotions & Publications. ISBN 972-8342-02-0.

ACI-ENSC
61 Avenue du Président Wilson
94235 Cachan-Cedex
FRANCE
Tel : 33 1 47 40 24 39
pstjean@ens-cachan.fr
http://www.aci.ens-cachan.fr
http://creaci.ens-cachan.fr


ABSTRACT

Allowing the problematic of multimedia education by new technologies integrated in every discipline, the PolyAgogic CyberSpace is a "VOLUNTAry Textured and Integrated System" (PACS VOLUNTATIS) where the pupil, the students and the pupil-teachers, helped and animated by disciplinary teachers or professional workers, are successively spectators, spect-actors and actors in an amphitheater with immersive screen and simulators for designing the trans-disciplinary courses by an interactive multimedia product on immersive screens, on CD-ROM and on Web-server in intranet or internet connected with other laboratories, libraries and class rooms, in the globality of the information or the locality of there own culture. The relationships of the information are self-organized in an interactive and scriptable database to help and support the multimedia creation.

Key Words : Education, polyagogy, numerical virtual, amphitheater, immersive, interactive, visual, multimedia, simulation, spect-actor, Musearium, engineering of concepts, SGBDR, motion capture, teaching, learning, training, living, imaging.


INTRODUCTION

The purpose of this research is to give the word to the image and the image to the word and both, with feedback, to its first human abilities : the imaginary as mental virtual in connection with the numerical Virtual and the imagination as engine of training by the creation. It is to tell :

Why polyagogy ?

In 1974-77, I have used the concept of polyagogy and the interactivity for the conception of the first interactive computer system for the musical and visual composition and creation on mini-computer (Saint-Jean P., 1977) using disciplines as mathematics, design, physics, architecture, geometry, acoustics and arts.



Fig. 1 : Polyagogy in the numerical unimedia virtual.

And then the Compositor I. Xenakis has given it the name of UPIC (Unité Polyagogique Informatique du CEMAMu, Polyagogic Computer Unit for the Center of Study on Musical Mathematics and Automatic). Few device were distribute in the world and more now in the new version on micro-computer.



Fig. 2 : Polyagogic Computer Unit.

In 1994, my preoccupation has been to define the perspectives of the teaching of the 3D in Education. The solution brings an answer to the question : how to teach and learn a large quantity of information with quick memorization and understanding, living the knowledge and the know-how in its own imaginary per the multimedia and simulating numerical virtual ? Thus the polyagogy should be teached and learned in a amphitheater with visualization and simulation of the concepts in different disciplinary fields (Saint-Jean P., 1994).



Fig. 3 : Polyagogic amphitheater for the numerical Virtual.

An other concept of polyagogy was used with my co-worker J. Bollot, in 1995 for the conception of the CyberNavire (CyberShip) in the Polynesia islands to answer the question : how teaching, learning and training in a class room where people live in few small too far islands ? The solution was a double-bottomed ship, sailing between the islands with computer platform room, multimedia and Internet Network with satellites.

The same year an other project has been concepted with my co-worker Wall>Ich to give an answer about the problematic which is defining by the collation of the local aspect defined by a variety of cultures and the globality of the information with Internet. That has been accelerated in there evolution by the new technologies. And the AME project (Arts et Mutations Electroniques, Arts and Electronic Mutations) has been concepted with a Cybermobile and Mediamobile, using a big trailer INOX 01 designed by Jean Nouvel, an electronic and computer platform twisted, wired and connected up for the multimedia numerical virtual teaching.

Why the PolyAgogic CyberSpaces ?

With the notions of CyberSpace and network, the polyagogy increases its concept by the opening up of a new world, a relational world between the local and the global, necessary and may be essential for the evolution of the democratic reflection.

It was the opportunity to redefine the concept of polyagogy not in terms of local, individual and personal device but in terms of global, collective and networking device to link concrete, abstract and virtual actions in a same project using the information of several disciplines. It is also the possibility to include human factors, social situations, design, ecological and health components. It is in fact to set the problem of education through the new technologies.

In other words, the PACS is a project which give us some replies to a crisis of a society in full evolution and especially a tool of questionment by the praxis. In this case, the solutions are not only given directly by the reasoning with the language but also by the simulation, true to life in the imagination mind, the multisensorial thought, propitious to give the intuition, complementary to the deduction, in the virtual multimedia reasoning. And thus propositions and choices could be done and effective in the concrete and in the abstract.

This project is planned :

OBJECTIVES

Its objectives have been to put in agreement with :

Thus, the vision of an interactive amphitheater to immersion, a "startrek of the Universal American Studio" non essentially for the leisure but for the education, appears as a cultural change will of a mode of teaching, stemming of the prayer and the perusal of the ancestral scriptures, by a new modernity complementary of the pedagogy. This one is characterized by the fact to offer the discovery and the adventure in knowledge and know-how spaces where all disciplines would have reason to be and to make live their own points of view, totality and separately. What would arouse the local difference and the global resemblance, and makes this the reflection by the apprehension of apparently complex worlds but that in fact would be perceptibly simple because stemming phenomenon and comprehensible process by the imaginable.

STRUCTURE

Composition of the PACS as Installation

The PACS VOLUNTATIS is composed of an amphitheater with seven interest and activity areas structured in three groups :

Tiers



Fig. 7 : Side View of the PACS.



Fig. 8 : Over View of the PACS.

Simulators



Fig. 9 : Polyagogic CyberShip of the numerical Virtual.

And the Musearium composed of :

FUNCTIONS

Each participating people could have a credit card (financial, cultural, pedagogical) that would give the possibility to have a virtual personal space on disk and to participate in the collective space. At this time he uses technical, pedagogical and social functions and proposes its own information, its reflections, its points of view and its trips in participating to different projects as actor, spect-actor or simply spectator.

Technical functions

Pedagogical functions

Social functions

CONCLUSION

The polyagogy is a non unique and complementary solution to the disciplinary pedagogy. It is indispensable to insure the conceptual perceptual and functional evaluation and the self-organization of the phenomenological knowledge and the processoral know-how by adaptive aggregation and dispersion of the texturing information. What optimize regularly and continuously the efficiency and the pedagogical wealth in generating by network effect and by self-regulated reflection and imagination, new goals, new projects, news potentialities, and new projections of the future insuring a progressive actualization that is the fundamental and essential property of the Virtual.

SUPPORTING BIBLIOGRAPHY

Andrea L. Ames, David R. Nadeau, John L. Moreland, 1997. VRML 2.0 SourceBook. San Diego SuperComputer Center. JohnWiley & Sons Inc, New York.
Boutang Pierre, 1993. Le temps, Essai sur l'origine, Optiques, Philosophie, Hatier. (Time, essai on origin, Optics, Philosophy).
Chateau Dominique 1997. Le bouclier d'Achile. Théorie de l'iconicité. L'Harmattan.(Achile's shield, Theory on iconicity).
Deleuze Gilles, Guattari Félix 1991. Qu'est-ce que la Philosophie ? Collection Critique. Les éditions de minuit. (What is the philosophy ?, Critics collection, the midnight edition).
Février James, 1995. Histoire de l'écriture. Grande Bibliothèque Payot. Payot & Rivages éditeur. (History of writting).
Haar Michel, 1994. L'oeuvre d'art, Essai sur l'ontologie des oeuvres, Optiques, Philosophie, Hatier. (Work of Art, essai and ontology of works, Optics, Philosophy).
Heim Michael. The Metaphysics of virtual reality. Oxford University Press, 1993.
Ifrah Georges, 1985. Les chiffres ou l'histoire d'une grande invention, Robert Laffont. (Figures and story of a great invention).
Lévy Pierre, 1994. L'intelligence collective, pour une anthropologie du cyberspace, Sciences et société, éditions La Découverte. (Selective intelligence, for an anthropology of the cyberspace, Science and Society).
Négroponte Nicolas, 1995. L'homme numérique, Robert Laffont. (Digital Human).
Pimentel Ken, Teixeira Kevin, 1994. La réalité virtuelle ... de l'autre côté du miroir. Addison-Wesley éditeur. (Virtual Reality ... Behind the mirror).
Piano Renzo, 1997. Carnet de Travail. Seuil éditeur. (Work Book).
Quéau Philippe, 1993. Le Virtuel, vertus et vertiges, collection milieux, Champ Vallon, INA.(Virtual, virtues and vertigo)
Rheingold Howard, 1993. La réalité virtuelle, Quand l'illusion a toutes les apparences de la réalité, Dunod éditeur. (The virtual reality, when illusion have all appearances of reality).
Richir Marc, 1993. Le corps, Essai sur l'intériorité, Optiques, Philosophie, Hatier. (Body, essai on interiority, Optics, Philosophy).
Saint-Jean Patrick, 1977. Système Informatique de Laboratoire Opérationnel pour la composition musicale et visuelle. Mémoire d'Ingénieur de l'ESIEA. (Laboratory Computer System operational for the musical and visual composition, engineer's memoir of ESIEA).
Saint-Jean Patrick, 1989. Processus de production et d'expérimentation biologiques et médicales par l'analyse de texture prétopologique et la robotique de laboratoire, thèse de docteur es-sciences de l'Université de Paris-Nord. (Processus of biology and medical production and experimentation by the pretopological texture analysis and laboratory robotics, Doctor es-science thesis of the University of Paris-North).
Saint-Jean Patrick, 1993. Dossier Formation Arts et images de synthèse (Training folder on Arts and Image Synthesis), avec Patrick Saint-Jean : "L'art informatique, une enseignement, une réalité" (Computer art, a teaching, a reality), Edmond Couchot : "Rupture et continuité, les incidences du numérique sur l'Art contemporain" (Break and Continuity, effects of the digital on the Contemporary Arts) , Dominique Chateau : "Les nouvelles technologies et la question de l'art" (The New Technologies and the question of the Fine Art), Ondine Bréaud et Patrick Saint-Jean :" La sculpture informatique, de la CLUT à la FLUT, un art pour demain" (The Digital Sculpture, from the CLUT to the FLUT, an fine art for tomorrow), Jack Lang : "Activité et interactivité" (Activity and interactivity). Tech Images Internationales, No21.
Saint-Jean Patrick at al, 1994. Arts et Informatique, Arts Informatiques, Polycopié CNED, Atelier de Création et d'Étude Vidéographique, éditions Mars 94. (Computer Arts, Manifold of the CNED).
Saint-Jean Patrick 1994. Utilisation et enjeux de l'image numérique, Perspectives à court et moyen terme. PERCEPTION 3D APTEP, CNAM, Paris 1994, organisé et édité par l'Association des Professeurs de Technologie de l'Enseignement Public. (Use and Stakes of digital image,short and medium term perpectives, 3D perception).
Saint-Jean Patrick, 1997. Rapport d'activité d'enseignement et de recherche 1994-1997, DACI, ENSC. (Activity Report of teaching and researche).
Saint-Jean Patrick, 1997. To a behavioural Design, an other perspective for the 3D perspective of image synthesis to be immerse in new virtual worlds and to settle in its proper live. ACM-Siggraph Education (in press).
Virilio Paul, 1996. Un paysage d'événements, L'espace critique, Galilée. (An evenmential landscape, the critic space).
Wodaski Ron, 1993. Virtual Reality. Sams publishing, USA.
Ecrit, Image, Oral et nouvelles technologies, actes du séminaire, Publication de l'Université Paris 7, Denis Diderot, 1995. (Writing, image, Oral and new technologies, proceedings).
Esthétiques des Arts médiatiques, Collection Esthétique, Presses de l'Université du Québec, tomes 1 et 2, 1995. (Aesthetics of the media arts).
International Journal of Technology and Design Education, Klumer Acadelic Publisher, Boston, 1994.
Introduction du Design dans l'Enseignement Supérieur, Comité d'Études sur les Formations d'Ingénieurs, Actes du colloque, Février 1992. (Introduction of the Design in superior teaching).
Le Métafort d'Aubervilliers, Techniques contemporaines, création artistique et innovation sociale, Edition Charles Le bouil, 1995. (The Abberviliers's Metafort, contemporary technics, art creations and social innovation).
Les cinq sens de la création, Arts, Technologie, Sensorialité, Collection Milieux, Champ Vallon, 1996.(The five sens of the creation, Arts, Technology, Sensoriality).
Nouvelles Technologies ou nouveaux Médias ? Médias Pouvoirs, Politiques, économies et stratégies des médias, No41, 1996. (New Technologies or new media ?).
Parole(s), Langue(s), Ecriture(s). 1997. La Tribune Internationale des Langues vivantes, La TILV No21. (Word(s), Language(s), Writing(s)).
The Art and Interdisciplinary, Programs of Siggraph 94, Visual Proceeding, Computer graphics, Annual Conference Series, ACM-Siggraph editor, 1994.